33 #ifndef vtkMultiLineItem_h 34 #define vtkMultiLineItem_h 58 virtual void SetGraph(
vtkGraph *graph);
68 virtual void StopLayoutAnimation();
72 virtual void UpdateLayout();
85 virtual void RebuildBuffers();
97 virtual bool IsDirty();
134 virtual float VertexSize(
vtkIdType vertex);
144 virtual int VertexMarker(
vtkIdType vertex);
158 static void ProcessEvents(
vtkObject *caller,
unsigned long event,
159 void *clientData,
void *callerData);
189 unsigned long GraphBuildTime;
Wrapper around std::string to keep symbols short.
abstract base class for most VTK objects
base class for items that are part of a vtkContextScene.
virtual bool MouseButtonPressEvent(const vtkContextMouseEvent &mouse)
virtual bool Paint(vtkContext2D *painter)
#define vtkTypeMacro(thisClass, superclass)
Base class for graph data types.
platform-independent render window interaction including picking and frame rate control.
Class for drawing 2D primitives to a graphical context.
virtual bool MouseWheelEvent(const vtkContextMouseEvent &mouse, int delta)
data structure to represent mouse events.
a simple class to control print indentation
topologically and geometrically regular array of data
virtual bool MouseButtonReleaseEvent(const vtkContextMouseEvent &mouse)
#define vtkGetObjectMacro(name, type)
virtual bool MouseEnterEvent(const vtkContextMouseEvent &mouse)
A 2D graphics item for rendering a graph.
virtual bool MouseMoveEvent(const vtkContextMouseEvent &mouse)
virtual bool Hit(const vtkContextMouseEvent &mouse)
virtual void PrintSelf(ostream &os, vtkIndent indent)
virtual bool MouseLeaveEvent(const vtkContextMouseEvent &mouse)
#define VTKVIEWSINFOVIS_EXPORT
incremental force-directed layout.