26 #ifndef vtkOpenGLHardwareSelector_h 27 #define vtkOpenGLHardwareSelector_h 29 #include "vtkRenderingOpenGL2Module.h" 71 vtkInternals* Internals;
virtual void SavePixelBuffer(int passNo)
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void EndRenderProp()
virtual void RenderProcessId(unsigned int processid)
virtual void RenderAttributeId(vtkIdType attribid)
#define vtkTypeMacro(thisClass, superclass)
virtual void EndRenderProp()
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent)
static vtkHardwareSelector * New()
virtual void BeginRenderProp()
create a window for renderers to draw into
manager for OpenGL-based selection.
virtual void RenderCompositeIndex(unsigned int index)