This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel implementation.
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#include <libavcodec/dxva2.h>
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel implementation.
The application must make it available as AVCodecContext.hwaccel_context.
Definition at line 57 of file dxva2.h.
§ decoder
IDirectXVideoDecoder* dxva_context::decoder |
DXVA2 decoder object.
Definition at line 61 of file dxva2.h.
§ cfg
const DXVA2_ConfigPictureDecode* dxva_context::cfg |
DXVA2 configuration used to create the decoder.
Definition at line 66 of file dxva2.h.
§ surface_count
unsigned dxva_context::surface_count |
The number of surface in the surface array.
Definition at line 71 of file dxva2.h.
§ surface
LPDIRECT3DSURFACE9* dxva_context::surface |
The array of Direct3D surfaces used to create the decoder.
Definition at line 76 of file dxva2.h.
§ workaround
uint64_t dxva_context::workaround |
A bit field configuring the workarounds needed for using the decoder.
Definition at line 81 of file dxva2.h.
§ report_id
unsigned dxva_context::report_id |
The documentation for this struct was generated from the following file: