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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
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21  * this software without specific prior written permission.
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23  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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34 \**************************************************************************/
35 
36 #include <Inventor/fields/SoSFVec2s.h>
37 #include <Inventor/fields/SoSFEnum.h>
38 #include <Inventor/fields/SoSFColor.h>
39 #include <Inventor/fields/SoSFNode.h>
40 #include <Inventor/fields/SoSFVec4f.h>
41 #include <Inventor/nodes/SoNode.h>
42 #include <Inventor/nodes/SoSubNode.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
44 
45 class SoSceneTexture2P;
46 
47 class COIN_DLL_API SoSceneTexture2 : public SoNode {
48  typedef SoNode inherited;
49 
51 
52 public:
53  static void initClass(void);
54  SoSceneTexture2(void);
55 
56  enum Model {
57  MODULATE = SoMultiTextureImageElement::MODULATE,
58  DECAL = SoMultiTextureImageElement::DECAL,
59  BLEND = SoMultiTextureImageElement::BLEND,
60  REPLACE = SoMultiTextureImageElement::REPLACE
61  };
62 
63  enum Wrap {
64  REPEAT = SoMultiTextureImageElement::REPEAT,
65  CLAMP = SoMultiTextureImageElement::CLAMP,
66  CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER
67  };
68 
72  ALPHA_TEST
73  };
74 
75  enum Type {
77  RGBA8, // normal unsigned byte rgba
78  RGBA32F,
79  RGB32F,
80  RGBA16F,
81  RGB16F,
82 
83  // FIXME: consider how many of these we should have here
84  R3_G3_B2,
85  RGB,
86  RGB4,
87  RGB5,
88  RGB8,
89  RGB10,
90  RGB12,
91  RGB16,
92  RGBA,
93  RGBA2,
94  RGBA4,
95  RGB5_A1,
96  RGB10_A2,
97  RGBA12,
98  RGBA16
99  };
100 
105 
111 
113 
114  virtual void notify(SoNotList * list);
115  virtual void write(SoWriteAction * action);
116 
117  virtual void doAction(SoAction * action);
118  virtual void GLRender(SoGLRenderAction * action);
119  virtual void callback(SoCallbackAction * action);
120  virtual void rayPick(SoRayPickAction * action);
121 
122 protected:
123  virtual ~SoSceneTexture2(void);
124 
125 private:
126  SoSceneTexture2P * pimpl;
127 };
128 
129 #endif // !COIN_SOSCENETEXTURE2_H

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